Finding Meaning In YIIK: A Postmodern RPG | Jack Saint

Finding Meaning In YIIK: A Postmodern RPG | Jack Saint


“Will this be a greatly misunderstood game?” Yes, I think this is a misunderstood masterpiece. Like I say, I like to be a contrarian, so… I’m gonna give this — I’m literally gonna give this game as much as I can possibly give… The most good faith. I’m gonna steel man this game right now. (low boom sound effect) Yeah, there was like a narrative element, let’s say, that was explained about five times, and the main character just kept saying, ‘You’re not explaining anything!’ And it got a little bit frustrating. ALEX: “What is the Soul Space?” It’s the space between realities. VELLA: “The Soul Space is — How do I explain this? It’s the space between realities. ALEX: Can you PLEASE explain what’s going on here? And also mechanically I’m just getting a little bit annoyed — (music) One damage. Pick mechanics that work, and stick to those mechanics, For at least partially. Don’t just throw shit at the player while — It feels very unfocused, but no judgments yet. We haven’t got through it yet, maybe there’s a grand statement being made. (music) RORY: “It’s all my fault. It’s all because of me. Because of what I’m like.” Maybe they shouldn’t have got their voice actors from YouTube… ALEX: “Where exactly did you find out all this?” Wait, that wasn’t Kibropher, his voice changed. (music) I wanted to like it! I wanted to give it a chance… Fuck this piece of shit. (slow descent into madness) I have… Some things to say about YIIK. (ding) Hey! Before we begin, this video was made with the support of Skillshare. In case you don’t know, Skillshare is an online learning tool used by thousands of creators across a variety of disciplines. A service you can use to get educated in the fields of art, business, design and more. The site currently has more than 25,000 classes available for both experts looking to hone their knowledge of their field, or layman looking to pick up a new trick. Do you want to learn about all the different filmmaking styles out there and how you can emulate them? Zak Mulligan has a class on it. But whatever it is you’re looking for, for less than 10 bucks a month, you can snag an annual subscription and dive in today, joining more than 7 million users already signed up. As always I’m also offering a free 2 month trial if you use the offer code listed down below. Now, on with the show. Look, I’m gonna be honest with you all, I have a lot to say about this game, and I’ve been spending probably the last week trying to make what I have to say… somewhat coherent. Currently we’re about two days from me being due to show this video to my sponsors, I’m wearing sunglasses because I haven’t memorized the script I just finished writing, and I’m filming this from inside a closet. It’s a large closet. But, I do have a script which means I have managed to figure out what I have to say. And I think, broadly, it’s going to be three things. Firstly, I’m gonna share with you all some of the highlights in terms of the absolutely bonkers shit both inside this game, and surrounding discussion of it, including the use of an actual person’s disappearance and death as a plot device, and the presence of a literal red pill in the game used to unlock a secret ending, supposedly handed to you by this guy: THIS GUY: “All women are lesbians. They do it to get attention.” Second, I want to examine why I think it is that so many people hate this game so dang much, and what they might say about how we look at games in general. And thirdly, I want to tackle some of the more difficult questions that I think the existence of this game and the conversation surrounding it poses. Questions about the limitations of art and our criticism of it. Talking about this game brings us to the intersection of the ethics of certain narrative choices as they relate to the real world. Questions about subjectivity, and what games can be versus what they should be. Personal beefs about the clumsy handling of real social issues, and some good old-fashioned aggressive readings of media. You could say… my channel was made for this. So I want to squeeze as much constructive conversation out of experiencing this game as I can. Even if a substantial part of me wants to scream whenever I think about it. WOMAN’S VOICE: “Oh boy! Yeah yas yaaas!” But before I go on, there’s a good chance you don’t even know what YIIK is, or even the fact that it’s actually called: Y2K, a postmodern RPG, And I’ve been saying it wrong this whole time. To explain the story of this game is kind of confusing. Hence why I brought with me today this visual aid. So here’s Alex Eggleston, the main character of the game. Recent liberal arts college grad turned unemployed slacker. So Alex heads home to Frankton, which is basically a pastiche of suburban Americana, a la Earthbound, which the game borrows a lot of its style and aesthetics from. This is supposed to be the ‘normal world,’ with some weird quirks like if you go out into the field, you can have random battles with giant smiley faces, and… sentient floating skulls. What is it with these people and skulls? This sort of makes things confusing when you then stumble upon an abandoned factory, and are mysteriously transported to another kind of weird alternate dimension, which, I think is either meant to be like a mind dungeon or it’s the Soul Space? Um, but, both or maybe neither? I’ll get to it. That’s where you meet Sammy Pak. A strange girl who appears to live in this reality, who ends up being kidnapped by the weird ghost monsters there. JACK: “Uh oh! Uh oh. Uh… Uh… Bye! Bye. And it’s an obsession with finding out what happened to her that motivates Alex for a lot of this story. Now the stuff with Sammy is probably the first big source of contention I’ve seen with a lot of people criticizing this game, and I think probably the first really interesting thing to discuss. So, long story short, this is the character who is directly inspired by an actual woman’s disappearance and death. And this is explicit because the developers have talked about it at length. So, in YIIK, Sammy is a 21 year old Asian woman whose sudden and mysterious disappearance in an elevator sets off much of the game’s plot. In the real world, Elisa Lam was a 21 year old Asian woman who mysteriously disappeared in mid 2013, following a strange surveillance video taken in an elevator, which saw Elisa make a series of strange movements, as if being followed by an unseen assailant. The clip went viral, so if you really want you can find it yourself, out of respect for the victim, I don’t want to play it here. Elisa was later found dead in a water tank at the hotel she was staying in, with few concrete answers as to the circumstances of her death. As YIIK’s lead writer Andrew Allanson, explained, he had gotten caught up in the growing online community of those obsessing about the mystery of Lam’s death. Eventually he put a stop to it, but those experiences directly inspired the narrative of YIIK. There is an ethical question in and of itself for Andrew to have based this often comedic mystery- adventure story on the real, very recent gruesome death of a young woman. Certainly games have used real-world tragedies as points of inspiration for their narratives in the past. Games like LA Noir have used grisly crime reports as the basis for cases investigated by the player, the Assassin’s Creed series plays with a variety of real-life events and historical figures, and smaller projects like That Dragon Cancer and the Town of Lights are based closely on real-world tragic experiences. and And in other mediums, Elisa Lam’s death has also been a source of inspiration. From the tribute music video done by the band The Zolas to the Hong Kong thriller Hungry Ghost Ritual. And even rumours that it was the basis for the popular show American Horror Story’s fifth season. It may have been the closeness of the tragedy to the game’s release that set people off. It may have been that people weren’t expecting a game like YIIK to tackle such a subject. For me, I felt like I needed more context before I could condemn this game for handling this the way it did. And so, I kept going. And it gets worse. SAMMY: “I’m sorry, it used me to get to you.” So Alex continues his investigation into Sammy’s disappearance and the strange reality she seems to be tied to, and through the shared community of a conspiracy site he signs up for, picks up a ragtag gang of comrades along the way. There’s Michael, a childhood friend getting ready to leave home, Rory, a troubled youth living in the poor part of town, Claudio and Chondra the employees of the local record store, and Vella, a smart talking arcade employee whom Alex has very normal social interactions with– ALEX: “Something felt familiar about her. But not in the, ‘I’ve met her’ sort of way. Something deeper. That unexpected feeling of familiarity you feel when you meet someone of the first time, means you were meant to meet. Every time I feel what I felt when Vella looked in my eyes. I thought of this explanation.” (s i g h) It’s at this point in the game, that most players started to get clued into the second thing about this game. Alex being possibly the most grating and unlikable video game protagonist of the last few years. JACK: “It’s like…yeah…” JACK: “Oh my..!” Alex is, in no uncertain terms, a loud, arrogant, self-obsessed creep. The unholy union of a reply guy and the dude on your college course that always wants to argue with the professor. Across the game, he’ll switch between constantly talking down to and over his party members when they’re all together, ALEX: “So listen to the sincerity of my voice and not so much the absurdity of what I’m about to say–” JACK: “Oh fuck off.” ‘Listen to the sincerity of my voice’? That… That… Oh, I’ve got to… I’ve gotta go to the toilet. And going on long aimless monologues about his deep inner thoughts when he’s alone. (onscreen says it all) (please) He’s volatile and short-tempered. In one scene, we’ll see him yelling at his own mother for not having the savings to support him after being fired, and in another we get to enjoy him loudly admonishing an emotionally vulnerable friend, in the middle of opening up about his sister’s tragic death. And yes, with rare exception, Alex obsesses over every female character in the game. From Alex’s perspective, the world essentially revolves around him. And through these monologues, the game makes sure to remind you of that, over, and over, and over again. To this, I’ll throw in the curveball that I do not think this is a particularly strong criticism in and of itself. While many of the knocks against this game have centered around how absurdly grating Alex is across the average playthrough, and if having to deal with a noxious dick for 20 hours is a bit too much for you, I get it. JACK: “Okay.” oH FUCK’S SAKE… I do think a lot of the criticisms like this are somewhat missing the point here. I’ve heard Alex referred to as ‘wish fulfillment’ or ‘a Mary Sue.’ And I think this sort of ignores that the game does go out of its way to expose Alex’s deep fundamental flaws. Characters will call Alex out when he’s being a dick. Even Alex will point out when Alex is being a dick, with extended dream sequences in which Alex imagines shadowy figures judging him for his inflated sense of self-importance. Around this midpoint in the game, it wasn’t so much Alex’s behavior that was bothering me here, because I thought I’d got where this was going. Alex would continue to go down this obsessive, self-destructive path, he’d isolate himself from those around him, and be forced to realize he isn’t the most important thing in the universe. And then a thing happened. Alex turned out to be the most important thing in the universe. ALEX: “I was a metaphor for a metaphor for a sad and sad man.” So bear with me here, I’m about to info-dump like 10 hours of exposition, so… visual aids. I may also be wrong about… most of this. So over the course of their adventures, Alex and Friends hop into what’s called ‘mind dungeons’ which are either the same, or similar to the weird broken reality Sammy was lost in. And as they explore them they find out about what’s called Soul Space, which is where souls can pass between alternate realities. And that’s what’s been connecting all the characters, because several of them have people they’re close to that they’ve lost, and those people’s souls have shown up in Soul Space, and yadda yadda yadda. So as they explore them mind dungeons, Alex has visions about a weird robot lady who’s in a van somewhere. And eventually they find that van, and the robot lady has this spiritual connection with Alex, and she warns them that their reality is going to end soon. And we find out it’s actually because of Alex. Alex is going to destroy their world and everything else, because, as we know, he’s a shit, self-destructive person. And it’s like a metaphor, right? The day comes and in the end, they couldn’t stop the Alex meteor whatever, and it comes down, and all that’s left is… Alex. Alex and a bunch of other Alex-es. He’s all alone, and he doesn’t even have his imaginary panda friend to comfort him. Yeah, that’s also a thing. And it’s him and all of the alternate reality Alex-es, and they’re all off destroying other realities, because they can’t break the cycle of who Alex is fundamentally as a person. Then Alex enlists the help of another Alex, and this Alex is actually the player, and they decide to go and kill the ‘proto’ Alex, to hopefully put a stop to all this. It’s at this point we learn that Vella and Chandra and Claudio and all the rest of them were all just planted there to lead Alex down this path to kill proto Alex. And yes, that includes Sammy Pak, the girl who disappeared, who was explicitly based on the actual woman Elisa Lam, that also disappeared. So in this narrative, which was specifically structured around the writer’s experiences projecting a kind of parasocial bond with this dead woman, having to realize how unhealthy and self-absorbed his obsession had become, Alex was right. Sammy did have a genuine cosmic bond with Alex. Her disappearance was meaningful, specifically in how it related to him. And their reality literally did revolve around him. And in the end the ghost of Sammy hugs him, and says she’s sorry he was lied to, despite how hard he tried to help her, and she appreciated how hard he tried. And Alex destroys the machine separating these various Alex-es and unites them in one reality, having learned his lesson and hoping to finally be a better man. (over-it sigh) They fridged an actual woman so that a fictional character could grow as a person. JACK: “Oh okay, so Sammy wasn’t important. She was just a pawn because Alex was really important. Sammy was nothing. Sammy’s nothing! Like, just like Elisa Lam. She’s nothing. They’re just, it’s just there so that Alex can grow. She just disappeared so that Alex could have personal growth. So that — so that he could grow as a character, she had to suffer. Good stuff!” (yikes!) There’s also a part where Alex thinks all hope is lost before getting a pep talk from the main character of the YIIK developers’ previous game, which flopped because it was unplayably buggy. The character sullenly remarks that, ‘many people have worked really hard to prevent him from finishing his quest,’ but Alex still has a chance. You can read into that what you will. ROY: “I know what it’s like to do everything in your power to try and improve your life with a valiant effort, only to disappoint your friends, family, and fanbase.” FUCK. OFF. There was a supreme contradiction between the moral the game was trying to put across, and the actual substance of that narrative, that frankly, shattered my mind to pieces. We have an arc here, an arc that seems designed to pull the rug out from Alex and make him realize he isn’t that important. Not everyone’s lives and tragedies are there so he can personally develop as an individual, where he is exposed to the realities of his own delusion and in the end, that delusion is validated. MICHAEL: “Alex shut up. Stop it. This isn’t all about you, you know.” (music) JACK: Alex is extremely important. Arguably the most important person there has ever been. ALLANSON: “The whole crux of the game, Revolves around the fact that he has these very deep-seated flaws that he needs to work on, If not, it’ll destroy reality itself.” And this kind of contradiction is not just in the grand narrative. Though Alex is frequently admonished by his friends for his arrogant and self-absorbed persona, they all end up coming back to him, always here to help him out. There’s even one particularly memorable moment where Alex goes off to ask Vella to help him go look for a record. She stresses to him that it’s very important to her that he does not go look for it. Then when he immediately goes to look for it anyway, she just ends up shrugging it off and pretending it was never really a problem. While the game will at points highlight the fact that Alex is an incredibly sheltered middle-class suburban white dude, we’ll then be taken to a run-down trailer park town where a bunch of backwards hillbillies and alcoholics fight you for looking at ’em funny. It’s even possible for Rory to commit suicide near the end of the game. And if he does, it will be specifically because you made choices as Alex that upset him. Because that’s how important Alex is. ALEX: “Sometimes you’re supposed to feel bad, supposed to feel low, supposed to feel like you let the world down. You, you, you! Or in this case, me, me, me!” Through his constant monologues, we are assured Alex knows he’s a flawed, delusional person who needs to start looking at the world like he’s not the only thing that matters. But he is. Maybe the most postmodern thing about this game is that it’s never really a story about gaining self-awareness, it’s a story about the illusion of gaining self-awareness. The story we tell ourselves where we do something shitty and then in our heads we say we’ve learned our lessons and grown as people, When, fundamentally, the way we think about ourselves and the world around us has not changed at all. We’re still the most important people in the world. The universe is still out to get us, specifically. And maybe this is all deliberate. Maybe the developer’s playin’ 4D chess on us, and the game is a meta commentary on… itself. Maybe the broken combat mechanics that see fights go on for minutes at a time due to long winded skill minigames and poorly balanced stats, maybe that’s deliberate too. Or the fact that both enemies and allies will constantly repeat the same lines over and over and over again. Maybe it’s deliberate that in my game, Rory killed himself despite me specifically meeting the criteria that would not cause that event to occur, and maybe it’s deliberate that if that happens, all of the dialogue for the next hour breaks because the game doesn’t anticipate Rory won’t be there to deliver his lines. I guess it would have to be, because this very easy to repeat bug is still in the game months after release. (nonsense dialogue that doesn’t match to the text onscreen) FEMALE VOICE: “Oh no! I really think they did the thing where, it’s just like oh there’s two possible paths the character could go, so we need to test both of them, we need to play test both of them just to make sure –” JACK: “One playthrough’s good enough!” Maybe the incredibly jarring tone that sees scenes rapidly go from real and tragic to irreverent absurdity, that’s all deliberate too. (what) Excuse me? Combing through the development logs, I somehow doubt it. Instead, what I think we have, is a game that was… ambitious. A game where an incredibly small development team really tried to make something big and epic and profound. And in the end, instead of making a ‘profound game,’ they made a game about desperately wanting to be profound. That sloppily threw in real-world tragedies and muddled political commentary, and ultimately failed to come together. Not in every respect; I think a lot of the music is fantastic, I genuinely love the colorful abstract art style, and some of the dungeons particularly, Essentia’s, are actually pretty fun. Honestly, I think if they take a lot of the criticisms of YIIK to heart, the developers could really make a great third game that does stick the landing, if it’s maybe a little more content doing a few things really well, rather than trying to be this mind-blowing religious experience. I think they can stick the landing, But boy, oh boy, they did not do that here. Hey folks, Thanks for watching. I know I sounded pretty heated in a lot of the clips throughout this video, if by any chance you’d like to see what brought me to this point, feel free to check out the archive Twitch stream where I went through the entire game live with my viewers. It was actually a really fun experience, and if you’d like to join me playing future games feel free to do so at twitch.tv/lacksaint. I also want to make clear that as passionate as I am about this game, this does not extend to animosity towards the developers. So, please don’t use this critical video as an excuse to harass or antagonize them. I don’t know them personally, and there’s every chance they could strongly disagree with my reading of their work here. In any case if you’d like to talk more with me about this subject, feel free to leave a comment below or over my Twitter @lackingsaint. Thanks again to all of my Patrons for backing this video. If you’d like to support the channel and maybe even get your name on the credits, feel free to back me over on Patreon or Ko-fi for one time donations. Patrons at $15 or more also get read out like this, with an extra special thanks to A Recusant, Cowrara, E.V. Roske, IndustrialRobot, Laborwavedashing, Malpertuis, Taurun the Exile, and an extra special thanks to Pamphleteer and Leftist Tech Support. I’d also like to give a final thanks to Skillshare for generously sponsoring me on this video. Once again, feel free to use the offer code down below for two free months of their service. They like it when you do that. Other than that, thanks for watching, love you all, and stay safe. Bonus Content! Congratulations, you made it to my rambley unscripted alternative reading, based on an alternative ending to the game that, technically might not exist, but I think it does. And for me to really explain it, I need to explain something about the endings to YIIK. So YIIK has two endings, I only really talked about the main ending that the overwhelming majority of players got. There’s also a second ending where you sort of go through a bunch of weird hoops, and then ends with you hugging Sammy, and it’s all very abstract and strange and sort of… hard to understand. But, there is a third ending to the game or at least the developers have said there’s a third ending to the game. People have combed through the the game and the files and whatever and they cannot physically find one. And I’m here to suggest, today, that the third ending is not physical. It is, as the game often refers to, ‘metaphysical.’ So. The reading that I gave in the video was based on the notion that there is a contradiction in the narrative, because we have a straightforward fable in which the main character learns a lesson, and in the end he realizes he needs to be a better person, and he’s not the center of the universe, and It’s like ‘hmm, but he is the center of the universe, dadadadada.’ The third ending would be the supposition that everything in the game continues to be a delusion. There is no moment in the final hour in which you realize what all of this meant, and then all becomes clear. If every single thing that happens in this game is all delusion, then there isn’t a contradiction, because Alex continues to see the world as he sees it. It’s more of a look at just a toxic mindset, a mindset that can’t fix itself. As I said jokingly in my straightforward reading, it’s 4D chess meta commentary. So, That would be my guess on what the third ending is. The third ending is not really a physical ending that is physically in the game, it’s merely an interpretation of what the story really is if you look at it at a distance. That probably didn’t make any sense at all, but, uh… Hey developers if I’m onto something send me a DM, baby. 🙂

100 Replies to “Finding Meaning In YIIK: A Postmodern RPG | Jack Saint”

  1. Hey folks! Thanks for watching – please share if you enjoy. Final reminder to check out Skillshare at the link here for TWO FREE MONTHS of Premium service! https://skl.sh/jacksaint6

    I'm really looking forward to seeing your own reactions and interpretations in the comments section here. Once again, if you enjoyed some of the clips you saw from the livestream of this game, feel free to check out the full playlist on my stream archive channel at https://www.youtube.com/playlist?list=PLQLecCMOumDY77BSsL9L-7p14I3EAahV0 (and don't forget to subscribe if you want to be notified of future archives). You can also follow my twitch channel if you want to watch me play games in future, linked in the list below.

    Final reminder to PLEASE NOT USE THIS VIDEO AS AN EXCUSE TO GO AFTER THE DEVELOPERS. This video is an interpretation of the game based on a few different things (first and foremost the game itself), but it is not about exposing the developers as evil heartless alt-right thugs or anything else. Even if my criticisms are severe, they do not deserve to be harassed, and if you do speak to them please be considerate. Thanks!

    Despite the analytics remaining very positive for my videos, I've had some issues with the algorithm lately that have led to fewer recommendations of my work, so if you like this then please consider liking/commenting/subscribing and even backing on Patreon if you're a fan. But regardless, thanks so much for watching, and have a great week!

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  2. I know it’s technically off the general topic of the channel but I really want Jack to adress the inherent eurocentric core of basically every ancient aliens (or similarly terrible distortions of history)

    Especially with illuminati esque deep web libertarian conspiracies. Every single thing they say can just be replaced with the worlds “capitalism” or “capitalists” and it would (most of the time) make sense. They’re just socialist who don’t want to admit it because they have no idea what socialism actually is other than the fear mongering of the actual warlords of these deep web conspiracies

  3. On God I kept reading that one paper as Juul Space when the other stuff was covering it and it didn't even seem off-brand

  4. Been watching a lot of yiik content as I'm morbidly curious. This video above all others made me want to go replay TWEWY, which covers a lot of the same themes and an intentionally unlikable redheaded protag. Except he actually grows as a person and the gameplay is incredibly engaging.

  5. What I got from this game is like main character ask too many annoying questions. He might have been autistic? Maybe that’s the thing?

  6. If there is one thing that this game does right – it's the music.
    You can't go wrong with Toby Fox and Calum Bowen.

  7. This game is like a black hole of ineptitude. It's a dumpster fire that progressively gets worse and less focused with no redeeming qualities until it completely drops the ball in the climax. It goes from a narcissistic self-congratulating suckfest to a straight up message from themselves to themselves saying "people don't understand me" while ignoring every flaw they are presented with. There is a reason detractors of this game call Alex a self-insert protagonist, and it's not just the misogynistic, I-am-very-smart, incel attitude. He, much like ACKK themselves, is incapable of listening to criticism, thinks overly highly of themselves for no legitimate reason, and are more concerned with the image presented than the subtext therein.

    Something I just want to point out… Character stats, inventory, and story progress is stored in the save file (located in appdata/locallow/ACKK Studios) as plain text. Jumping to a specific story trigger, altering the party or inventory, and going to any location is as easy as opening the save file with your favorite notepad program and changing values. You can even change the files that the game calls on for new games, maxing characters and inventory before even starting the game up. Suffice to say, it's a hell of a lot better than combing through a Mind Dungeon.

  8. Self-insert “quirky” hipster OC goes on an adventure that shamelessly rips off Persona and Earthbound without any of the shit that actually made them work, female character who fits the writer’s preferences (who even says “I’ve always had a thing for gingers” BLECH), terrible fake-deep dialogue, stating the same damn thing several times throughout entire scenes, generic stupid “haha I’m so QUIRKY and RANDUM” humor (CATS! LIAMAS!, PANDAS! MUSTACHES!), generic “HAHA THIS IS A VIDEOGAME! LOOK AT THESE VIDEOGAME REFERENCES! LOOK AT THIS SELF AWARE DIALOGUE, THEY KNOW THEYRE IN A GAME!” humor, exploiting a real life tragedy, protagonist talking to himself for hours with his mouth still moving (even though it’s supposed to be inner mental monologues) and being pretentious and overly descriptive (talking about an elevator “VIBRATING WITH MOTION” as he dramatically clenches his fist), literal self promotion of the developer’s previous game (which has abysmal reviews on steam) as if its a classic, a “1990s” setting that doesn’t look or feel like the 90s at all and was most likely chosen just because “DUDE! The 90s are so COOL and WACKY and NOSTALGIC, right? Let’s just say it takes place in the 90s but make it look like 2019 anyways. Oh, and of course, our game we made a couple years ago happens to exist in the 90s as well.”

    I could go on and on…

    Oh and not to mention, actual plagiarism of a famous Japanese novel

    And to add more to the “self promotion”, we have a bit of an instance of selfpromotion-ception: self promotion of a game called “Two Brothers” that was made by……..two brothers

  9. It seems like the dev's were like "well scott pilgrim is an asshole and everyone loved scott pilgrim" without realizing that the book itself is at least aware of and disapproving of him being an asshole. I could be reaching here but the game has a lot of Scott Pilgrim-esqe stylistic similarities.

  10. I thought about this for a while… Alex's character development should've been in gameplay if they really wanted it to be "post-modern".

    My idea is that Alex starts out stronger than every other party member, but levels slower, gets less powerful level ups and rarely learns anything new. Also stuff like his panda-barrier should only protect him, because he's so self absorbed.

    Then like a few hours in, the party hears about a legendary trio (or whatever the size of the party is -1). Alex absolutely assumes he is one of them, and one after the other they all get a super powerful transformation or something like that – all except Alex. You could even make it that he absolutely exploded at the last guy getting the superpower for "stealing his power-up".

    At that point, Alex would be by far the weakest party member with skills that can't even help out the party. He would get more and more aggressive about that, to the point where they just leave him behind.

    Then he mopes around lonely, up until at one point he sees the group fight the final boss – and losing. At first he could even be like "see, they deserve it for stealing my spotlight" but then one of them actually dies – or some other kind of way to shake Alex. One Dying could be even more potent because then you could make him realize that he was wrong, he starts improving himself – and that's reflected by him gaining more levels, catching up with the party and him learning not a super move, but stuff like all of his specials being able to involve multiple people. Then he even could realize that his panda-barrier could've save the guy from death because now it effect works on multiple people.

    And then it could be about Alex trying to reunite the group so they could face the final boss again – and then they win.

    That's how you could make the game actually interesting.

    Also, cut out every single monologue Alex has. This isn't a novel, we can see what is going on.

  11. Honestly, if MC was just a silent protag, it would be much better since mc is a compleate dipshit

    If he was silent id honestly wozld want to play it

    Can someone mod this game to be good?

  12. What if this game is a plot to just shit on the most stereotypical if Millenials? Makes the most sense to me.

    The inevitability of the game is the most post modern part of it. Maybe the goal was met. Maybe it's all a troll.

  13. I thought the story was self insert enough with the main character and constant Two Brothers references, but being told the entire story in this way made me realize something…"Holy cow, did this person really center the plot around themselves this much?" That's like fanfiction levels of crazy. 19:12 doesn't make it any better in my opinion.

  14. I haven't watched the full video yet but at 1:54 it looks like it says "JUUL SPACE" in the back and that is epic

  15. This game looks bad, but criticizing just because of a reference of a murder is stupid, principally
    when a lot of games are inspired by murders and nobody complains.

  16. I used to think this game was shit but then I found out that you can get a secret ending where you take a redpill given to you by Dick Masterson. So now it is a 10/10

  17. I'm fairly sure the final secret ending is the one described in the secret note from the developer you can unlock on onism – "no one would ever allow me to ship a game with such a beautiful, happy ending". Basically: you, the player, log off & clean your room & get a girlfriend & stop caring about things so much. The game is a postmodern statement against postmodernism, except it uses the dumbass straw version of postmodernism you see pushed by JBP and the like. So all the Alexes live in their own little worlds & forget where they come from & just want to destroy things for no reason. At the end you flip a switch to absorb all the different viewpoints (debate me!!!) & achieve objectivity.

  18. when you told me that the girl is based off of an actual real person who actually died and disappeared i made a guttural noise of revolt and dread

  19. I bought a poster for this game from a guy running a YIIK both at Pax West 2016 then nearly completely forgot about it until this video. yikes

  20. I'm less concerned with the fact that he used a real life disappearance as an inspiration for something in the game more with the fact it seems to be copied beat for beat. Imagine being such a hack that you think this is creative.

  21. my issue with your theory about the 3rd ending is that it doesn't seem theres any indication in the game that the game is supposed to be interpreted like that

  22. Thanks for making this.

    I really wanted to write something about this game but I couldn't deal with the prospect of going back and replaying it to gather footage or to iron out a script because it was just so fucking trash.

  23. I agree with the third ending you inquire… I think it perfectly reflects all those players who could no bear with the game and never finished it hahahaha xD

  24. I've never played the game so sorry but is Semi supposed to be korean cause if so… that's not how people romanize 박 … it's usually translated as Park…

  25. 8:49 you're forgetting the best one yet.
    Tell Tale games had the genius fucking idea of using an Islamic terrorist attack in their batman game. I'm glad you're dead, tell tale games.

  26. The more I hear about this game, the more it sounds dope. I think the reason for the hate is that the main character is like a reflection of SJW's, weebs, and/or posers that bandwagon whatever fad that's popular. I mean the message of the game sounds like a critique of these type of people effect on media hobbies such as Games, comics, movies, etc.

  27. This is why I loathe postmodernism in any context, be it art, literature, etc. Criticism ultimately drives art to be better, and the absence of it leads to nothing but pretentious, grotesque abominations like this embarrassment of an RPG.

  28. This is a small point to add to this dumpster fire but I wanna know why pretty much every character can stand normally but the black girl’s gotta dance all the time

  29. Personally I call it a "diasterpiece". Its got the highest potential in any product ive seen, and then just trainwrecks into mediocrity at every stage.

  30. By the way you talk about the story, i think something like it could work, just keep the tone in check, Earthbound, Undertale, and Persona, all seems to have a good tone though out the story and game, speaking of Undertale, that game has everything around you as well, and it is good and loved by many people

  31. This gotta be the fifth video I've seen on how bad this sucked.
    Never even played it.
    Probably would've pre-ordered just based on the blurb.

  32. I'm still convinced that the "secret third ending" isn't actually in the game (or if it is, bugged out)

  33. I like how you can hear Kirbopher struggling not to break on every line from knowing he is way too good for this shit.

  34. Writers and developers reading this, I just want you to know that you can ripoff the things you like and that's fine as long as you put some kind of spin on them.
    Just not all at once, please.

  35. I just realized that the protagonist's house in YIIK is stolen from Full House. Is there any part of this game that wasn't plagarized?

  36. Rory, nobody cares about your stupid dead sister! Now help me look for this dead girl I never met because I have a crush on her.

  37. I didn't found it that bad, as in not good.

    BUT, as a player of old RPGs I was specially triggered with the mechanics, as like, the own game quotes Chrono Trigger, a game that I called one of the best ever, and YiiK fails to copy the movement in menus and saves.

    Really, to heal a character it was a hassle, all the items were in just one menu, every single one, from key items, to armor, weapons, collectibles and healing, it was a mess, and after finding a item one use would take around 2 or 3 seconds, so if you had a lot of shitty healing items and wanted to use all to heal one character, it would take a lot of time.

    Not to mention menu interactions and saving, it was all so slow, and unnecessarily repetitive, press save spot, want to save? where? Ok, saving. Done, Ok Bye.
    Damn, with no skipping.

    To me it could have been better with a overall fix in mechanics. And regardless of overall plot, the ending could have had a positive impact. But they had to go with a think for yourself ending.

    Again, CHRONO TRIGGER had 13 endings, in 1999.

  38. A very ambitious story where the universe really does (it's eventually revealed) rotate on the unlikeable protagonist's self-actualization, forcing us to watch potentially more interesting characters through their intersection with him, and resulting in a work that seems hopelessly wrapped up in itself and unikeable in turn?

    So Evangelion?

  39. man i was so excited for this game when i first heard about it in 2017. i thought it would be similar to Cthulhu saves the world or cosmic star heroine(actual good indie rpg love letters). i tried my hardest to finish yiik but i gave up around the time the robot waifu joins the party. the combat just rotted my brain even more then the story did

  40. also there's basically no gay stuff in the game, which is pretty disappointing. I mean there is one point where you can try to smooch Rory, but he's not into that. Which makes sense because Alex is a huge dicknugget

  41. Dang, I was hoping you'd go over the developers response to all this. Particularly The Main Man himself, as he basically had a meltdown in the following months that saw him turn into "I"m a male feminist please show me your toes" to blaming everything on feminists and so on.

  42. You just made a video about the very subject that I was writing about, and articulated many of my points. God damn it…

  43. I have seen that problem with many characters, specialy in new writters and their special Oc. They want their character to be super important and be the center of the universe only to try to debunk this by telling "No, you see, there are other characters that do stuff" only to flop inmensly because the main character is the only one that drives the story and does the only things of relevance in the story, and elevates their powers to the point of absurdity. What sades me the most is that I genuenly like the art, music, game engine and design in the game…only to be masacred by an awfull story-painful grinding and quick time events that I dont find apealing in an Rpg like this

  44. The Meteor might have had more impact if that wasn't literally a beach ball with Alex's face plastered on doing a derpy Fortnite dance.

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